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A project log for QuickSilver Neo: Open Source GPU

A 3D Graphics Accelerator for FPGAs

ruud-schellekensRuud Schellekens 06/01/2016 at 00:100 Comments

I've fixed most of the drawing pipeline now. A few sorting issues, and poor handling of triangles with a flat top were causing the glitches I saw before. Now just a few off-by-one errors in the final drawing stage it seems.

Just for you guys, I've made a little spinning animation (no projection yet though):


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