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Project Aims/Goal Definition

A project log for VR/AR interaction devices

Wand and Haptic Exoskeleton Glove Devices for VR/AR IO.

gaurav-ghorpadeGaurav Ghorpade 05/23/2016 at 06:380 Comments

I believe that my system will be able to or should attempt to enable the following types of interactions:

Gaming:

1) Using a bow and arrow with some kind of haptic cues

2) Using a sword and shield or a knife( This is a classic case of where a full exoskeleton system is more immersive but more on this later on)

3) Using different types of guns- pistols,shotguns, shoulder fired rocket, submachine guns etc.

4) Boxing?

Non gaming:

1) Pointing, pressing/touching, grasping

2) Button oriented input

Locomotion problem:

Hopefully I will be able to enable a system which works better than teleportation and overcomes some issues with treadmills.

Edit: Note that simulator sickness is supposed to be caused by mismatch visual, vestibular and proprioceptive senses. The treadmill allows you to trick your proprioceptive sense but your vestibular sense is less affected. My proposed method of locomotion also allows you to stimulate your proprioceptive sense(to a smaller extent). I intend to test whether this is sufficient to deal with the simulator sickness issue.

I am going to try to keep some parts of the wand device modular so that people can customize it to use only the parts that they need for their specific implementation.

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