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Demo in Processing

A project log for 1D Gaming

ultimate reduction in gaming

treibairtreibair 06/24/2016 at 18:430 Comments

Inspired by 1D Pong and Line Wobbler I wanted to explore what's possible in 1D Gaming by myself. The first thing that came to mind is a really (really) simple game of Golf.

The representation in Processing is a 640x32 screen that is supposed to be a 160x1 LED-"screen" (that's just a fancy description of "LED-stripe") in the final application. The white pixel shows the ball, the red and green fields slow down / speed up the ball and the yellow pixel is the hole.

The ball is shot at a speed that is determined by how long you press the action button and then slowed down by friction and the red/green fields. Once it hits the hole below a certain threshold speed, you advance to the next course. There are three different courses at the moment.

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