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Week 2 - First Pitching & Critique

A project log for Dynamic Interactive - Urbanscapes

Design and Interactive experiential exhibit for Creative Arts segment of an annual local event called Urbanscapes

wilson-wijayaWilson WIjaya 10/06/2018 at 16:590 Comments

27/9/2018

Once we are done presenting our ideas, every single one of them were not approved with the exception of the 4th one, which basically is touching the surface of the project. So to get ourselves to step in the right direction, Ronald Chua and Lin Yiew, our lectures, recommends us to just ditch everything that we presented to them and start over from scratch. And that's what we exactly did from that day.


2/10/2018

Me and Ang are working tirelessly, They sketched, discussed, brainstormed, searched and read through articles relating to the terms such as "urban", "street", "city life", "nightlife", etc. Here are some of the new ideas that we have came up with.


#1 FOOD IN

Core: Informative for food in KL

Big Idea:

KL have a lot of good food. From traditional to the modern, local to foreign. I want to bring surprise or information for the audience.  

The idea is to have the machine that randoms food location.

Audience will pick an area in KL that they want have food. The machine will random a food location in the area. The food location is on a nice design card. There is a QR code on top of the card to scan to know more detail about it.

Why random? Surprise, get to know more something out of what they know.

So people is very restic to an area of food because the place they work and stay. They have no time to find out every food around. By random the food location, it force people to know get something they maybe not familiar and new to try out.

And it is kind of experience that you don’t expect anything and experience it instead. Expectation X Experience, is good to get expectation out of the box before trying things out so you get the experience 100%.  

#2 Mamak Chain

(Keychain, Store chain, Chain reaction culture and food)

Core: Sharing one of the most unique food culture from Malaysia - Mamak

Big Idea:

Having a Capsule Toy machine / vending machine.

Audience put in notes to get a keychain of Mamak’s food toy.

(random / selected) slight different experience

Audience get the capsule/product inside will include the toy, QR code, coupon.

QR code is to let the audience know about the food and where they can get it around KL area. Coupon is a free food that follows the keychain you buy. EX: you get a nasi lemak and you go to ABC, show them the coupon and get a free nasi lemak.

Why?

As locals, fresh to get something out of our food culture and its make people love more about this unique food culture that Malaysia have. As foreign, is a fun way to know this unique food and culture that Malaysia have.

#3 Mr. Pewterson’s pewter bowl

-insp. by monopoly & koshi

make people appreciate pottery art

-will be am informative game about making a pewter bowl

-mr Pewterson is going through an adventure of finding materials to make pewter bowl for his dog

-through his adventures, Pewterson will stumble upon random tools

-to tackle through obstacles, player has to follow Pewterson’s instructions of how to tackle the obstacle (the wooden table will light up which step is next)

-subconciously making pewter

-at the end of the game, player has completed making a mini-pewter bowl

#4 NIGHTLIFE

Core Experience

-stress relief <-

-enjoyment <-

Why people came to nightclubs?

-to take women home

-relieving stress of 9 to 5 job

-make new friends

*do a game that can get people to make friends

*bring the life of nightlife into a smaller platform

-make yourself into a DJ (simplified DJ)

-make people enjoy their own music and appreciate of how much work a Dj is putting

WHY DJ?

-DJ is the person who brings life and energy to the room

-able to alter the original music/s to his/her style

WHY make a simple DJ kit?

-people love music

-people enjoy creating new stuffs

-when people completed the music, they would feel happy and sense of accomplishment

-the experience will be more immersed instead of virtual buttons

A simple DJ kit (simulation)

-people are given a short tutorial of what the buttons and sliders effects are for

-they are given a sample music (which is a bad music), then they have to improve it to their own taste

-once the music plays, they have to improvise of what changes can they make along the way

-once done, they can replay their music creation and let the crowd hear what changes did they do


3/10/2018

Once we get to meet Ron, we are adviced that the ideas are either too complex to be done and many of these can be done into a simple smartphone app. So now we are under pressure to either come up with other ideas or to enhance the ideas we had with even more research. Thankfully, Ang came up with one amazing idea "what if we make Kuala Lumpur into a stress-ball". Ron nodded his head cheerfully but we still are not done with everything yet.

That very night, Ang and I are, once again, working tirelessly trying to get more and more ideas. Eventually, we didn't came up with anything and we decided to revisit the older ideas to pitch for the very next day. Here are the 3 ideas we decided to pitch for the next day.

#1 Train Through

Core: Share the history of KL train station / love and know about the old and unique building

Big Idea:

People take this public transport and old building as granted, but how much people know about the history of it?

To have a few model of the train from old to new, representing the history from old to new for the train station. Lastly a station model to share the unique design of the station. When 1 train model light up the screen will show the period of history about the train station.


#2 Your Life, Your Choices

Core Experience/purpose:

-knowing who you can trust

-how other people can influence you

-(Bonus) make new friends

Big Idea: We are thought since when we’re young as how much important is teamwork. But since not all of us are extroverts (people who prefers to work with other people) we prefer to work by ourselves as we have more control over the project.

Interactive board game + decision making + consequences

The Execution:

-Game is about the journey of one’s person throughout his life in KL

-For example, if the player makes bad decisions, he becomes a drug addict

-the game requires 2 people

-the two player will stand the opposite sides of each other

-player 1 will be playing on the game platform (2 screens and 2 buttons to press)

-the left screen is for the character’s avatar

Player 2 will receive the game’s script (the answers to the game itself)

HOW TO PLAY:

Player 1 select his/her avatar gender

Player 2 can choose to be a good or a bad influencer

Player 1 tells player 2 what picture appears on the right screen

Player 2 will explain what the picture represents and what decisions does player 1 has to continue

Each decision has consequences, player 2 recommends which one to choose

Once Player 1 made a decision, Player 2 gets to see whether Player 1 makes a good decision or not

And repeats

If game turns out a good ending, both player will be congratulated

If game turns out bad ending, player 1 will given a “game over”  

Why board games?

-board games are usually played by more than 1 people

-get to communicate with other players in person (feels more personal)



#3 Squeeze KL

Core: Stress relieving

Big Idea: City people are busy and stressful everyday. So at night, they come to party venues to enjoy themselves and relief their stressful days.

Nightlife (ways) + Stress relieving (reason)

Music + Stress Ball

The Execution:

-We will make a miniature city of KL, only including KL landmarks

-Neon light sign board to attract the audience

-The buildings will be made out of flexible materials (eg. silicone)

-Buildings will shine brightly

-Searchlight (moving Batman light) will move on buildings

-An instruction kit beside the miniature city to guide the audience

How to play?

-The player gets to do whatever they want to the city (eg. squeeze, stretch, pull, punch)

-When you interact with the city’s monuments:

-a music note will play

-building lights will blink

-sign board will slowly get charge

-Once the sign board charges, the mini-city will play with it’s lights (eg. light flickering fast, searchlight will move fast, etc.) as celebration

Discussions