6/12/18
Earlier on this day, I further discussed with my partner for solutions that can resolve our critique. Here are a few.
- The squeeze feedback is not very stable - It's not stable due to the closure of the plastic wrap wrapped around the building.
- The building is not standing properly - We will use velcrow.
- Visual may need to improve to make it more interesting - Our initial idea is to make the design somewhat colorful. But we soon realised using all white is more appealing and more interesting.
- The “head” of the building pops up when squeeze - We stick to our own method by making the plastic wrap to cover the sharp angles.
- We are also including a banner.
- The music is not working again. - I haven't figured out why it doesn't work yet.
- Is will be fun to play with more people - This is because we only can demonstrate two buildings on that day. But we will definitely will make all buildings to work later.
However, there are some things from our critique that we might not have the precious time to change.
The patterns on the platform is confusing the audience to spin the building - we cannot change this for the time being, so we'll leave it. Besides, it's not a big issue either.
Consider the space between buildings and buildings, it may be a problem when more people play it - the spacing is a little too late to change since one building takes a lot of time to setup.
8/12/18
So today, Ang continues sewing more cloths for buildings while I continue diagnose the music issue since about 2 weeks back. I tried to diagnose the problem by testing the buildings one by one and they seemed to work fine individually. But they wouldn't work properly once they were squeezed together. So instead of wasting time, I soldered the new barometers and LED lights to wires so I wouldn't have to do it on the last minute.
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