I had always the desire to create and old (retro) arcade game because I really love how engineers mannage programing a game with those really slow in frequency and low memory microprocessors.

Programing a game in assembly language was a very ilustrative exercise and taught me many things about be creative when managing very low microcontroler resources.

I also wish to give the game this old and retro aspect, like green phosphor screen with low resolution and the results worthed it all the hours spent.

I realized than watching this kind of big old type screen was very hypnotic and ask myself: What If I make an automatic game levels creator using the RTC in the microcontroller as source of level data.

I felt in love with the results, because you can watch this clock for hours and just not only see the clock time but how the arkanoid's paddle destroy the clock's blocks one after one and then, when the time changes, all the blocks respawn again...

I hope you enjoy it watching it as I did programing this arkanoid-clock...