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Modeling Braomar

A project log for Bloodletter Maquette

Animated figurine created to encourage a friend's screenplay project

scubabearscubabear 04/25/2022 at 15:030 Comments

Sean started the figure in Autodesk Maya, then imported to Z-Brush to do the finer organic modeling.  Overall it took him about two weeks, working part time.  Occasionally I would 3D print a piece as we went along to see how the workflow was working, and it seemed quite promising.

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