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Trix6 (Toys for Rehabilitative InteraXion)

Multisensory interactive wearables for children with cerebral palsy

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Just like the Ben 10 watch that we all longed for, to Trix6: an assistive wearable designed for children with cerebral palsy.

Rather than offering 10 monster transformations to save the planet, this device integrates 3 distinct sensory feedback modalities into one bracelet, that can be combined into 6 ways of assistance. Its goal is to assist children with their daily activities and allow them to play games to train the use of their assisting hand.

Background 

  • Cerebral Palsy (CP) is the most common neurological condition affecting children. 
  • It is caused by early brain damage and can result in issues in movement execution, planning and sensing.  
  • One common consequence is hemiparesis, where one hand, called "assisting hand, is particularly affected. Children struggle with awareness and use of the assisting hand. 
  • This makes it difficult for children to conduct daily life activities such as tying shoelaces or holding big objects, which are difficult to perform with only their preferred hand 
  • To improve their awareness of the assisting hand and motivate its use, parents and therapists use resources like touch, sounds, and verbal encouragement.  

 

Objective  

Inspired by how parents and therapists use sensory feedback to help encourage the use of the assisting hand, we want to develop toys and wearables with multisensory feedback (audio, vision and touch) to assist children of ages 1 to 5 years old with cerebral palsy to use their assisting hand in daily activities. 

We will build wearable and wireless bracelets using different sensory feedback for children to use their assisting hand in a gamified approach The bracelet will use soft materials to ensure it is comfortable and children can play and wear it all day long.

An app for a phone or tablet will also be developed to interact with the system. Our system will include two main modes: practicing the assisting arm awareness and rewarding its use. (1) In awareness mode, the parents can trigger sensory signals in the bracelet to direct the children's attention towards their assisting arm. (2) In the reward mode will offer two possibilities:  

  • The bracelet will respond to arm motion to encourage its use (ideal for younger children, from 1 to 3 years old) 
  • The bracelet will connect to the app to train the assisting hand during fun and interactive video games, where the hand motion controls an on-screen character (ideal for older children, from 3 to 5 years old) 

 

Previous work 

  • We developed various prototypes, each integrating one sensory modality  
  • We hosted a workshop with children with CP aged 1 to 3 and their parents to get feedback on the engagement and usability of the designed interactive devices 
  • Each feedback modality was used independently to understand its effect on the child’s attention and behaviour 
  • Haptic feedback seemed more effective at drawing the child’s awareness to their assisting arm and was preferred by the parents 
  • Children enjoyed visual and audio cues when it was used as a reward mechanism for their hand’s use 
  • Families were excited about the idea of such interactive bracelets/toys with sensory feedback 
  • The toy’s design should be optimised for increased wearability, flexibility and comfort for children aged 1-5 since during the feasibility study, the prototypes were powered via wire and the components were contained in rigid cases placed on the wrist with velcro. 

Now we want to develop a multisensory wearable for children with CP to raise awareness, assist them in daily tasks and use their hand in a fun gaming environment 

 

Specifications 

 Functional specifications 

  • Awareness 
    • Helps drawing the attention of the child to their assisting hand and encourages them to use it in their daily activities 
    • Parents can press a button on the app to send a signal to the child’s bracelet to provide sensory feedback when they notice their child is not using their hand  
  • Reward 
    • Assisting children in the use of the assisting hand with enhanced sensory feedback 
    • Embedded reward system with audio and haptic feedback, based on intensity of motion reded by IMU 
  • Game reward 
    • Encouraging children to use their assisting hand by providing a fun and interactive environment...
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Report_WorkshopSummary.pdf

Summary of the workshop with children with CP and their families on the use of toys with sensory feedback

Adobe Portable Document Format - 347.88 kB - 05/29/2023 at 09:27

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turtle.STL

CAD render of the turtle toy used in the workshop with children with CP to provide audio feedback

Standard Tesselated Geometry - 961.61 kB - 05/29/2023 at 09:22

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sphynx.STL

CAD render of the sphinx toy used in the workshop with children with CP to provide haptic feedback

Standard Tesselated Geometry - 761.70 kB - 05/29/2023 at 09:22

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ladybug.STL

CAD render of the ladybug toy used in the workshop with children with CP to provide visual feedback

Standard Tesselated Geometry - 311.90 kB - 05/29/2023 at 09:22

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