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Transcribing old blog entry regarding headset build

A project log for Dalek head control

System to have the Dalek head follow the operators head leaving hands free for plunger wiggling

alastair-youngAlastair Young 02/23/2017 at 06:060 Comments

This is the motion control headset I put together for controlling my Dalek dome. It tracks the motion of the wearer’s head around 3 axes, though I only use two for the the Dalek.

The basis of the headset is a protective face shield I had lying around, similar to the 3M Professional Faceshield. An old welding helmet might work too. The shield part is discarded keeping the adjustable part that fits to your head, with the pivot points on either side.

In place of the shield I bent a piece of 1/16″ X 3/4″ aluminum strip with one of my 128 Position Absolute Encoder modules mounted in the middle. This has a flat 16 x 2 lego strip mounted to the shaft, with rubber bands attached to the ends. When in use the rubber bands are attached to cuphooks within the Dalek’s neck, which keep the lego and the shaft of the sensor at a constant angle relative to the Dalek, while still allowing a lot of movement of the operators head.

Mounted to one side of the headset with staples is a piece of plastic liberated from the top a a Tidy Cat container. These are the staple-gun type staples, stapled from the inside and bent over. Onto this plastic is mounted one earpiece and the microphone from a set of gaming headphones. This particular kind came apart in such a way that they could be reassembled through a hole in the plastic, so no glue was needed. The full adjustment of the microphone is retained – the earpiece is disconnected.

On top of the earpiece is mounted the rear half of the internals of a Wii Nunchuck. This half of the board contains the accelerometers. I chopped the joystick part off before I realized there would be space for it, so that could be kept and perhaps used for manual override routines. The half-nunchuck is held on with hot glue. The white block you can see above the board was added for strength.

Connection to the Arduino is via I2C bus, as used by the Nunchuck through its standard cable, though I replaced the connector with a 4 pin molex as the wii standard and wiichuck combination was unreliable in the wild. The encoder is connected to the nunchuck by a ribbon cable, soldered to the pins where the nunchuck wires attach.

The encoder tracks left-right rotation and is mapped directly to the position of the dome which uses an identical encoder on a direct drive. The nunchuck reports angular position for “tilt” (nod) and “roll” (sideways nod). I use the tilt for the eye position with some math to map the nunchuck angle to the eye encoder value. I’m not using the “roll” value at the moment.

If you have a herd of video-gaming kids in your house, cats who chew cables and you never throw anything out, you probably have most of the donor parts to make one of these lying around.

Parts list:

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