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A project log for Ye Olde Nowt

Yet another pi zero retro handheld game console.

dehipudeʃhipu 06/22/2017 at 22:390 Comments

Pretty much every GPIO pin not used for the display or audio is used for the buttons. I decided to make it simple and just use a separate pin for every button. The list looks like this:

In addition, pins 13 and 18 are used for audio, and pins 8, 10, 11, 24, 25 are used by the display. I didn't plan the pins for the keys too much -- I just connected whatever was closest to the physical button. That means that, for example, L1 is using the same pin as the ZeroLiPO module uses to signal shutdown... but I think I can move that.

In any case, initially I planned to use Adafruit's RetroGame daemon that constantly polls the pins and then generates keypress events. But someone on the #raspberrypi channel on Freenode suggested that I can use Device Tree Overlays instead. I got interested and decided to try it.

As with all the Linux Kernel stuff, there is practically no documentation, you have to read the source code. Fortunately I found a pretty nice example for configuring a GPIO keyboard. I tested it on a few of my keys, and it worked great! Awesome, that was easier than expected! I quickly added the rest of my keys to the overlay file, compiled it and restarted, expecting it to work. Of course it didn't. Checking dmesg let me see error messages suggesting that the kernel driver can't claim pins 7 and 20, because they are being used by the SPI peripheral. Of course I can't disable SPI, because that's how my display is connected. But I'm not using all those pins. How can I tell the driver that?

After a few hours of searching the Internet, trawling through source files, trying various things, etc. I finally realized that I'm wasting my time. I just deleted all this overlay nonsense, installed the Adafruit demon, configured it quickly and that's it. Somehow the demon doesn't have any problems with any pins being used by something else.

But there is one more thing I learned, which might make me re-thing the pin mapping and actually try to get this to work. Apparently Pi HATs can have on them a small EEPROM memory chip, to which we can record the overlays that this shield needs. That means that with a little work (and fixing some bugs in the kernel, I'm sure), it would be possible to build a shield that would require no manual configuration: just connect it switch it on, and it just works. That would be great, *if* it worked.

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