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USB woes

A project log for Gameboy form factor Trinket

Much like the Arduboy, or the Gamebuino, I'm trying to put together a Trinket compatible portable games console

j0z0r-pwn4tr0nj0z0r pwn4tr0n 11/26/2014 at 17:440 Comments

I stayed up far too late last night trying to get the Trinket to show up on my device manager. I tried two different laptops and nothing, I couldn't even get it to pop the "new device" dialogue when I plugged it in.

I don't have a working desktop at the moment, so I was out of options until I remembered the Raspberry Pi! I even have an old Apple IIc screen to program on for extra geek cred:

Only after installing the IDE did I realize the screen doesn't have the resolution to even show the title bar, and I'm not skilled enough in Linux to do it from the command line. I guess I could have used my limited skills to see if it was showing up at all, but I just decided I would tackle it tomorrow on an HDMI screen.

It was not a complete waste of a h@xing night however, as I gave consideration to the other issues that I will be facing. I just thought about sound; it wasn't important to me in prototyping, but I think it will have to be in the final product. Also my battery is going to provide great life, but it might be too much. Should I break out the I2C ports to make multiplayer gaming possible? And finally, what will I call it? There's so many variations on the name Arduino and Game boy that finding an original one that is memorable is nigh on impossible. I'll keep it in mind while I'm working on it and hopefully I can figure something out.

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