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Software is in the works!

A project log for Marauder's Map

A real life player tracking system, that will give users access to a map of everyone else in the area.

wahwahweewahhwahwahweewahh 03/29/2014 at 00:110 Comments

Hey guys, just wanted to let you all know that the software side of this project is in the works also. (source code here) I (wahwahweewahh) have chosen to go with a C# program, because of the awesome GUI tools this language offers. Microsoft's Visual Studio is also a great platform to quickly try out different GUI ideas without having to dive down into the inner workings of the code.

Got ourselves a fancy map styled welcome screen :)

This is the layout I am playing around with for the program. A map of the field will go on the right side in place of my picture.

I also added a form so that we can add receiver nodes to the network. I have also been writing code to deal with incoming data from the sensor network. Currently I have a python script that receives data from the network via USB and stores it to a file. I have been playing with the data in Excel trying to formulate a good algorithm to calculate the distances between each sensor node and the tracking tags. Once I know these distances, it is just a matter of solving a few algebraic equations to triangulate the location of each tag. Python will most likely not be a permanent solution, but it is working for now as a proof of concept.

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