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FPGA-based GPU as high speed learning platform

FPGA-based GPU and sprite engine with burst optimized design, implemented across several FPGA platforms and memory systems.

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I'm building a GPU to learn about FPGAs, high speed memories, bus access arbitration, PCI express, etc. Basically all the hard things that surround "okay it does some math."

I find it easier to flesh out HaD project pages when the projects are finished. So for now, this project page serves as a sort of progress log.

Update: still learning, still making, uploaded a bunch of progress photos.

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shrivardhan2011 wrote 01/31/2016 at 04:39 point

Truly but I am beginner and so I need it once again in form of points. Please do needful

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Ian Hanschen wrote 01/31/2016 at 04:46 point

No?

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shrivardhan2011 wrote 01/31/2016 at 04:39 point

Truly but I am beginner and so I need it once again in form of points. Please do needful

  Are you sure? yes | no

shrivardhan2011 wrote 01/30/2016 at 18:12 point

Can you send me the component list for this project on this email id shrivardhan2011@hotmail.com

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Ian Hanschen wrote 01/31/2016 at 02:44 point

I can, but given that I list everything on the page...

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papyDoctor wrote 10/18/2015 at 19:08 point

Great project and +1 for the not using NIOS :-)

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Ian Hanschen wrote 10/18/2015 at 20:56 point

thanks!

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soulskiller wrote 10/18/2015 at 03:06 point

Good work man , keep it up!

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Ian Hanschen wrote 10/18/2015 at 03:46 point

thanks!

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