Rewriting the ZX Spectrum ROM with game editors, scripting language, compiler and game engine to turn it into a game development tool
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RomLang.asmAssembler source of the text used in the ROM. If you would like to translate the ROM to another language, feel free to edit this and send me your version. Individual sections can be larger or smaller but the assembled size of your translated file should be no longer than that of the English file, 933 bytes. Let me know of any font changes you require too. There's a challenge for you...asm - 3.01 kB - 11/28/2020 at 21:26 |
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It's now time to try something more ambitious: a new, improved ROM version of Arcade Game Designer for the 128K machines. Getting AGD into 16K on a 48K machine was a struggle (although a lot of fun) but the 128K machines had two 16K ROMs. Now a chap could have a lot of fun rewriting those...
The latest native version of AGD is 4.8 and that could be rewritten to fit inside the 128K ROMs. But we don't want to do that, do we? No, of course not! What we really want is a tool that blows all previous versions of AGD and its derivatives clean out of the water. Let's face it, AGD was originally written in 2008 and aspects of it have not changed a great deal since then. Some of the editors were taken from Platform Game Designer and that was originally written in 1995 when my coding ability was nowhere near what it is now. The compiler is simple and memory is limited. AGD really needs a total rewrite so with that thought in mind, I have begun work on AGD 5 for the 128K ROMs. It's going to be such a leap forward I may even decide to give it a different name...
I've thrown away the 2008 compiler and am writing a new one from scratch. It blows the old compiler away. Those used to programming in AGD 4 are not going to believe the freedom and capabilities AGD 5 will give them. There's a brand new engine too. I'm still messing around with it, the sprite code is a nightmare to write but I hope my efforts will be appreciated by users. Then there are the editors; I've taken a hint from Allan Turvey's AGDx mods and they're far better now. Even the script editor is getting improvements.
Finally, as I'm rewriting the ROM I can rewrite the keyboard routines. You can't type very quickly on a Spectrum because the ROM keyboard routines were not developed with decent keyboards in mind. Essentially the Sinclair ROMs required the first key to be released before recognising a second but that's not how people type unless they're wearing gardening gloves. I enabled fast typing in my first AGD ROM, it will be there in the new one.
I'm going to turn the 128K ZX Spectrum into a (1980s) professional game development tool. Wish me luck, there is much work to do, a mountain to climb.
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Yes, if the translations don't take up more room than the English. There are 10 bytes remaining
Update: I've now uploaded the text as an assembler file, if you want to translate it I'll do a Polish version. Let me know if you need any font changes
https://usefulwebtool.com/characters-polish but in my opinion x, q and v is possible in set of chars
Neat! Can't wait to try it :)
Does this allow access to extra graphics modes of a Timex Sinclair 2068 with a twister board?
No but I'm considering doing one for the 8 x 1 attribute mode on the TC2048. The TS2068 does something weird in the attribute screen stored between 24576 and 30719, which I haven't looked into - if I figure that out then I'd make it TS2068 compatible too
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Any emulator can run this firmware?